Leading the design strategy and vision for Microsoft Teams mobile & tables products, ensuring alignment with overall product goals and user needs.
Building the next generation of computing devices, a critical area is how people communicate and get together. The Oculus Social System Design team focuses on how people communicate, coordinate, travel, and experience immersive destinations in the Metaverse.
Facebook Gaming • March 2018 - Jan 2022:
Senior Staff Product Designer on FB Games team. We are focused on building the largest community of engaged, participating gamers that is inclusive, non-toxic, and friendly to everyone. Launched multiple 0-1 products, created and maintained design systems, led design across product pillars and led and moderated team critiques and reviews.
Mesenger • March 2016 - March 2018:
Product design for FB Messenger focused on real-time communication features (Voice calls, Video, etc.).
Atlas • October 2014 - March 2016:
Worked as a product designer on Atlas, a people-based marketing solution.
Visual Experience Designer for the Live Labs group. Created a visual language for the Pivot application that was adapted to the web, print, and video applications. Worked side by side with developers to write and style WPF XAML resources. www.getpivot.com
Microsoft, Xbox Entertainment Experience
Worked as UI designer on multiple product releases/updates for Xbox, Zune, and Games for Windows Live. Acted as XUI tool team design production lead, overseeing a team of 5 members.
www.xbox.com | www.zune.net | www.gamesforwindows.com
Western Washington University
BFA, Graphic Design & New media
Bellingham, WA, 2000 - 2004